---------------------------------------------Click on it, it is All Right!
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One And 3 Lamps, 2009


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Making Sense- Take On Me (Take me On) 2009
Van Abbe Museum -DDW









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Bunkers! Bunkers! Bunkers! Bunkers! Bunkers! 2009




Space Arenas
was a collaboration project with Chris Van Eeden and Lilliam Lam for the assignment given by Center Parcs. They wanted us to come up with and idea to “hide” a series of old bunkers used during WWII to store ammunitions and chemical weapons. Their plan was to incorporate this new area into a sub-tropical swimming paradise with cottages.

Our first priority was a camouflage. Cover up the rigid and aggressive aesthetic of the bunker in order to erase any past historical reference. Therefore we decided to abolish all the edges and apply round corners in the spaces, starting by creating a much more “smooth and slick” façade.
The result was an astonishing leisure experience for all potential visitors of the new Center Parcs. Such experience was masterly accomplished by the combination of round edged architecture with classical sports (as football, basketball or badminton) such unconventional spaces would provide a new set of rules for those games.

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I have got the feeling that they have been watching us…. 2009 (ceramic Tiles, 0,90mX1, 10m)




This is a satirical analogy between a simple countryside life of the farmers and the unfamiliar visitor from above, the aliens. The tile panel displays the meeting of both realities when the farmers find their fields invaded by UFO contours.

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LANDSCAPE MISPLACED FURNITURE #1
Urban furniture, Iceland 2008

This project has its focus on misplaced urban furniture in connection with its own functionality.
By placing a Basketball basket in front of a waterfall I intend to evoke a potential player, by giving him/her the one “I feel lucky” try on, either the player gets the ball inside the basket or misses it and it will fall into the water.
In everyday life, misplaced objects give raise to the feeling of the strangely familiar, concept described by Freud as “uncanny”, which I find very playful in the way it challenges our awareness of the surroundings and somehow generates and emotional limbo.

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OBSCURE CAMERA, 2007
KunstHall, Bergen, Norway

The idea consists in creating a camera obscure prototype with very simple engineering (hole, screen, covering), some kind of helmet to put on your head to present a distorted upside down reality.
I believe this object falls into the category of “gizmos”. “Some-Thing” that does have an operational value, gizmo is always an indeterminate term with, in addition, the pejorative connotation of “the thing without a name” or “the thing I can not name”. What it suggests is vague in terms of functionality, it is no more, no less then an imaginary functionality.
My “pseudo-functional” Camera Obscure has the match of new technology surface with the old-fashion imagination of the amateur inventor.
To make my research in people’s desires for gizmos more effective, I have decide to use the traditional way of advertising, billboards.
Advertising contains an analysis of promotional “messages” about an object. It has a secondary functionality, which has nothing to do with the functionality of the object itself, that actually concerns the application of things (objects, goods, services). Advertising is useless and unnecessary in connection with its primary functionality (to sell, to inform). Still, it plays an integral part in the system of objects, not merely because it relates to consume but because itself becomes an object to be consumed.
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PROP PROJECT, 2005
Chiado Museum, Lisbon, Portugal
Portuguese National Museum of Arts, Lisbon, Portugal



The object revels itself to the audience, by way of not being the reason for a visit to the Museum. It is situated in the Museum and it contains some of the characteristics of a painting. By hanging on the wall and having a rectangular shape it can resemble a painting, but it also resembles a cushion, and the utility of a “sofa”. It is a Prop that pretends to make it more comfortable and attractive for the audience while observing the paintings. It does not have any “Artwork” ambition, it is just a Prop, an object that seeks our attention by the place where it is positioned and by its shape, it’s just something in between the limits of the sofa and the painting.
I am interested in exploring the limits between the Art World and the Industrial Design World, I was searching for “marginal” objects. Prop, when considering the audience, was ambiguous as to its function, it becomes confused with its functionality. Despite the qualities of the objects, it did not make the visitors of the Museum feel comfortable.

Ana Rita Antonio